Predictably, game got bad reviews and had one of the highest return rates for game ever.
However, Core is not entirely blameless, having missed numerous deadlines, and being too ambitious in certain areas. Blame is most often pointed at Eidos Interactive, for pushing Core to release the game, despite its unfinished state. Large numbers of features were left in obviously unfinished state, further marring the game experience, despite the fact that the game was delayed numerous times. The game is notorious for the mixed reception it has garner while it features gripping, dramatic storyline, pretty visuals, exploration and, as always, amazing score, it was simply unfinished. Join by a mysterious stranger, she dives into the underworlds of both Paris and Prague, determining to clear her name. With her own recollection of events surrounding Von Croy's death blurry at best, Lara sets out to clear up what happen, but unexpectedly ends up caught in ancient conflict centering around 5 crucial Obscura Paintings, which, if they are all correct, could place the world in great danger.
Police consider her a prime suspect for the murder of Werner Von Croy, her mentor, latest in a string of killings committed by a notorious serial killer only known as 'The Monstrum'. The game sees the return of Lara Croft, but this time, as a wanted fugitive.
Subsequent entries were produced by Crystal Dynamics, American developing studio.
It was the first Tomb Raider created for 6-generation hardware, but also the last game in the series to be developed by Core Design, game's commercial failure and negative reception spurring Eidos Interactive into taking away production of Tomb Raider games from Core Design. It continues on from the events of Last Revelation and Chronicles. Lara Croft's Tomb Raider: Angel Of Darkness was released in 2003 and is the sixth installment of the Tomb Raider video game series.